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Author Topic: Rage War version from 11-04-2017 - Release notes  (Read 730 times)

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Offline G.Traykov

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Rage War version from 11-04-2017 - Release notes
« on: April 10, 2017, 02:25:43 PM »
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  • Units and Battles
    • New battle tutorial accessible from the campaign menu:

      We want to help our new players to get used to the battles faster. This is why now the Campaign starts with the Training Grounds. There the newbies will find some missions that are explaining how the battles work. There are 22 available missions in which he can try all the units in the game even before he has unlocked them!
      Each mission gives a price of 5 gems. There is no limit on how many times you can play a mission, but it will give you the prize only for the first successful completion. After the first 4 mission, the first Campaign Islands will be unlocked.
    • We know how important battles are for the game. This is why we decided to help you master them even further!

      From now on you can see your units' preferred targets right on the battlefield! While you are in the preparation room or pause a battle just click on your units in attack positions - their targets will be shown in red!
      It has never been easier to decide how to set up your army!
      Good luck!
    • Knowing your units is crucial in battle! This is why now you can see the full damage that your units can inflict. It will be shown with decimals after the main number (1.43 instead of 1)

       
    • We fixed a bug, where the levels of your deviance structures were not shown while arranging your defense.
    • We want to make the game easier for you! This is why we added a new type of protection in the game! Its duration is 2 hours and it can be reactivated with only 23 hours cooldown!

       
    • The enemy never sleeps! It can happen that when you plan your attack and you are arranging your units, the adversary is also online and changes his defense/units formation. When this happens you will see a warning pop-up and decide if you want to proceed with the attack or regroup your troops.
    • We changed the way the server is processing the game requests while placing units for attack preparation. We are hoping to minimize any errors involving placing units.

    Kingdoms
    • With the last version of the game we introduced the Auto-Approval of new Kingdom members. This is a really cool option, but we tweaked it a little bit: now all Kingdom members will receive a message when a new ally is added to the Kingdom! Don't forget to greet your news friends!
    • Playing on mobile became a lot easier! Now you are protected from misclicking and you have to confirm the activation of a kingdom affair!
    • We know how important teamwork is! We have added a new timer in the Social Circle menu. It indicates when you can help your teammate with his event.

       
    « Last Edit: May 10, 2017, 04:11:37 PM by G.Traykov »
    Game Designer at Fury Studio, Ragewar Team