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Messages - Better Call Saul

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Nice, thanks for the update.

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Newbies in Time / The strange case of the Deadly Puddle of Deadliness
« on: March 23, 2016, 12:20:22 AM »
Ok, i just wasted 250 Healing points trying to overcome this beast. And failed miserably. <!-- s:oops: -->:oops:<!-- s:oops: -->

I present to you - The Deadly Puddle of Deadliness :



How do i beat this thing? My melee units walk right next to it and die , my ranged ones just ignore it while shooting like madmen at walls, tigers, towers, other ranged units and probably birds, but not AT IT. Then they just walk near it and die. My turtle throws its hands in the air, then acts like it does not care, then walk near it and dies.No air conditioning in the next model for sure. I dont even want to mention the 2 other puddles behind the enemy tigers. Baby steps, you know.

Now seriously, is there a unit which i can count on consistently shooting at it. What is it even , a building? Arent the turtles marauders and huntresses supposed to be focusing buildings? They always shoot at buildings first in other cases.

Have not tried with clubmen yet but ... you know , i kind of doubt it .  <!-- s:lol: -->:lol:<!-- s:lol: -->

Any tips will be greatly appreciated .

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Newbies in Time / Re: Armor Up and Feast like a beast quesiton.
« on: March 21, 2016, 11:10:13 AM »
Thanks a lot , a forum post with all of them will work as well for now. :)

I checked the other thread and i cast my vote for them being visible at all times . As an example I just unlocked the Feast like a beast and realized that the Great Hall in question is built with gems :D , I would have definitely chosen a different path if i had the info beforehand. For the Armor up , damn, i hoped for something like +% armor on units :twisted: , i am not touching this thing for a while :).

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Newbies in Time / Armor Up and Feast like a beast quesiton.
« on: March 20, 2016, 11:45:11 PM »
Hello,
    can someone please tell me what those two technologies actually do(Armor Up and Feast like a beast).  I need this info in order to decide with where to go with my research path. I do not know if it is a bug or intended , but i can not see technologies description if i do not have all the prerequisites already researched.

 If it is intended, i really think it will be better if the details are visible at all times, so that we can plan easier. Right now its a gamble what exactly comes up next. The names are amusing , but far from descriptive enough, and even if they were, the unlock requirements are important as well, so that we make sure we have the resources available when the time comes.

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Идеи и Нови опции / Re: Ipad login
« on: March 20, 2016, 01:19:53 PM »
Hmm, that's strange , i have no problem on my Iphone. You should probably tell them the Ipad model and version of the OS.

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Newbies in Time / Re: Science generation methods?
« on: March 19, 2016, 07:03:09 PM »
Thanks !!!!

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Newbies in Time / Science generation methods?
« on: March 19, 2016, 12:34:44 AM »
Hello,
   what are the different ways of acquiring science points. Besides time based( 1/hour),specific quests and the daily ritual is there any other way of generating science?

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