Username: Password:

Author Topic: Goods  (Read 207 times)

0 Members and 1 Guest are viewing this topic.

Offline levik

  • Citizen
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Goods
« on: August 30, 2017, 12:29:36 AM »
  • [applaud]0
  • [smite]0
  • For the new developments:
    In the case of high altitudes, the stealing of goods should also be restricted.
    A weaker player who creates one day will be stolen by one or two of the big players.

    Just an idea...

    Thanks!

    Offline TERANGO

    • Count
    • ***
    • Posts: 63
    • Karma: +16/-7
      • View Profile
    Re: Goods
    « Reply #1 on: August 31, 2017, 12:44:31 PM »
  • [applaud]0
  • [smite]0
  • If China attacks Bulgaria in real life, are they going to win it all? Sure, so my counter proposal is to make it like real world, the bigger the scarier player can destroy everyone and take everything :)

    Offline Rokkrage

    • Count
    • ***
    • Posts: 64
    • Karma: +13/-0
      • View Profile
    Re: Goods
    « Reply #2 on: August 31, 2017, 04:19:57 PM »
  • [applaud]0
  • [smite]0
  • If China attacks Bulgaria in real life, are they going to win it all?
    That's not real life, it's a fiction. China gains nothing but problems from attacking Bulgaria while it gains a lot of money from Bulgarians buying Chinese export.

    Same goes for RageWar. Without Goods, new players cannot progress in the Science Tree which means they cannot progress at all. This makes them quit, therefore it hurts the game.

    Limiting players' losses of Gold and Workers, but not limiting losses of Goods, makes no sense. It should be either both or none.

    Winner takes it all should be present in the game but as a separate and bigger feature, like Kingdom Wars. Where active players can enter the fight willingly, knowing the risks. High risk for high reward.

    This way, everyone gets what they are looking for.
    « Last Edit: September 02, 2017, 04:03:20 PM by Rokkrage »