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Offline sin_zaek

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Buildings
« on: October 12, 2017, 10:42:36 PM »
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  • There are different types of buildings: buildings producing Wealth, Workers and Goods, buildings providing Culture, military buildings, Castles and Wonders; also roads and defense.

    Information on Wonders can be found in another post in the forum. (Coming soon)
    Information on Defense can be found in the post about military units, defense structures and traps.

    Buildings with road access have production bonus. In order to get that bonus the road must be connected to the castle. If a building is next to the castle it gets the same bonus as if next to a road.
    Buildings with road access producing wealth and workers get % bonus to their basic production.
    Buildings with road access providing Culture get a 20% bonus.
    Buildings with road access producing Goods require less Wealth to produce the corresponding Goods.

    A short description of the features:

    •   Discovery needed --  which discovery gives access to the building
    •   Production – what resources or units are produced
    •   Capacity (concerns only Castles) – storage capacity
    •   Size – how much space is needed by the building (X*Y), X-left, Y- right
    •   Time to build – how much time is needed the building to be completely built (without using Gems)
    •   Cost --  quantity and type of resources needed to build the building
    •   Culture needed (concerns all buildings but Castles and buildings providing Culture) – how much Culture is needed to build the building
    •   Health – how much damage can a building take before it gets destroyed
    •   Cost of Goods – how much it costs to get one unit of the Goods produced
    •   Training costs (concerns only military buildings) --  how much does it cost to train 3rd, 4th and 5th unit
            o Training of 3rd unit
            o Training of 4th unit
            o Training of 5th unit

    « Last Edit: October 17, 2017, 02:02:50 PM by sin_zaek »

    Offline sin_zaek

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    Re: Buildings
    « Reply #1 on: October 12, 2017, 10:52:00 PM »
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  • Age 1 – Stone Age

    Housing:

    1.   Shelter

    •   Discovery needed: none
    •   Production: Workers 7/5 minutes
    •   Size: 2*2
    •   Time to build: 00:00:30
    •   Cost: 100 Wealth
    •   Culture needed: 2
    •   Health: 144

    2.   Hut

    •   Discovery needed: In Vino Veritas
    •   Production: Workers 33/15 minutes
    •   Size: 2*2
    •   Time to build: 00:02:30
    •   Cost: 200 Wealth
    •   Culture needed: 3
    •   Health: 172

    3.   Lodge

    •   Discovery needed: Getting Comfy
    •   Production: 360/1  hour
    •   Size: 3*3
    •   Time to build: 00:00:05
    •   Cost: 100 Gems
    •   Culture needed: 5
    •   Health: 450


    Wealth:

    1.   Drymeat

    •   Discovery needed: none
    •   Production: Wealth 15/5 minutes
    •   Size: 3*3
    •   Time to build:  00:00:30
    •   Cost: 150 Workers
    •   Culture needed: 2
    •   Health: 324

    2.   Winery

    •   Discovery needed: In Vino Veritas
    •   Production: Wealth 40/5 minutes
    •   Size: 3*4
    •   Time to build: 00:02:30
    •   Cost: 400 Workers
    •   Culture needed: 3
    •   Health: 516

    3.   Spearmaker

    •   Discovery needed: Sticks and Stones
    •   Production: Wealth 60/5 minutes
    •   Size: 3*3
    •   Time to build: 00:00:05
    •   Cost: 100 Gems
    •   Culture needed: 5
    •   Health: 450


    Goods:

    1.   Boneyard

    •   Discovery needed: Flint Stone
    •   Production: Bones
    •   Size: 4*4
    •   Time to build: 00:04:00
    •   Cost: 500 Wealth
    •   Culture needed: 3
    •   Health: 640
    •   Cost of Goods: 200 Wealth

    2.   Flint Quarry

    •   Discovery needed: Flint Stone
    •   Production: Flint
    •   Size: 3*3
    •   Time to build: 00:04:00
    •   Cost: 500 Wealth
    •   Culture needed: 4
    •   Health: 360
    •   Cost of Goods: 200 Wealth

    3.   Fishers Pond

    •   Discovery needed: Catching the Gold Fish
    •   Production: Fish
    •   Size: 3*3
    •   Time to build: 00:04:00
    •   Cost: 500 Wealth
    •   Culture needed: 5
    •   Health: 360
    •   Cost of Goods: 200 Wealth

    4.   Herbalist

    •   Discovery needed: Apples and Oranges
    •   Production: Herbs
    •   Size: 3*3
    •   Time to build: 00:04:00
    •   Cost: 500 Wealth
    •   Culture needed: 5
    •   Health: 360
    •   Cost of Goods: 200 Wealth

    5.   Fruit Garden

    •   Discovery needed: Apples and Oranges
    •   Production: Fruit
    •   Size: 3*3
    •   Time to build: 00:04:00
    •   Cost: 500 Wealth
    •   Culture needed: 5
    •   Health: 360
    •   Cost of Goods: 200 Wealth


    Culture:

    1.   Stone Masonry

    •   Discovery needed: Bad to the Bone
    •   Production: 18 Culture
    •   Size: 3*3
    •   Time to build: 00:00:45
    •   Cost: 360 Wealth, 360 Workers
    •   Health: 360

    2.   Stone Temple

    •   Discovery needed: Queen of the Stone Age
    •   Production: 36 Culture
    •   Size: 3*3
    •   Time to build: 00:04:00
    •   Cost: 720 Wealth, 720 Workers
    •   Health: 360

    3.   Bone Temple

    •   Discovery needed: Bowing to the Bone
    •   Production: 54 Culture
    •   Size: 3*3
    •   Time to build: 00:00:05
    •   Cost: 100 Gems
    •   Health: 450

    4.   Bone Totem

    •   Discovery needed: Voodoo People
    •   Production: 8 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 50 Gems
    •   Health: 50


    Military:

    1.   Clubman Lair

    •   Discovery needed: Club’s Fury
    •   Production: unit Clubman
    •   Size: 2*3
    •   Time to build: 00:01:00
    •   Cost: 500 Workers
    •   Culture needed: 3
    •   Health: 300
    •   Training costs:
            o Training of 3rd unit: 1250 Workers
            o Training of 4th unit: 15 Bones, 15 Flint
            o Training of 5th unit: 100 Gems

    2.   Hunter’ Encampment

    •   Discovery needed: Call of the Wild
    •   Production: unit Huntress
    •   Size: 3*3
    •   Time to build: 00:01:00
    •   Cost: 500 Workers
    •   Culture needed: 4
    •   Health: 450
    •   Training costs:
            o Training of 3rd unit: 1250 Workers
            o Training of 4th unit: 15 Fish, 15 Herbs
            o Training of 5th unit: 100 Gems

    3.   Tiger Den

    •   Discovery needed: Pack Assembly
    •   Production: unit Tiger Rider
    •   Size: 3*3
    •   Time to build: 00:05:50
    •   Cost: 1000 Workers
    •   Culture needed: 4
    •   Health: 450
    •   Training costs:
            o Training of 3rd unit: 2500 Workers
            o Training of 4th unit: 15 Herbs, 15 Fruit
            o Training of 5th unit: 100 Gems


    Castles:

    1.   Stone Sanctum

    •   Discovery needed: none
    •   Capacity: 2400
    •   Size: 6*7
    •   Health: 710

    2.   Stone Hall

    •   Discovery needed: Club’s Fury
    •   Capacity: 3800
    •   Size: 6*7
    •   Health: 781

    3.   Mammoth Stronghold

    •   Discovery needed: Queen of the Stone Age
    •   Capacity: 5800
    •   Size: 6*7
    •   Health: 859

    Offline sin_zaek

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    Re: Buildings
    « Reply #2 on: October 12, 2017, 11:06:58 PM »
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  • Age 2 – Bronze Age


    Housing:

    1.   Round House

    •   Discovery needed: Home for the Soul
    •   Production: Workers 42/15 minutes
    •   Size: 2*2
    •   Time to build:  00:05:00
    •   Cost: 1500 Wealth
    •   Culture needed: 5
    •   Health: 173

    2.   Dwelling

    •   Discovery needed: Bring in the New Furniture
    •   Production: Workers 200/1 hour
    •   Size: 2*2
    •   Time to build: 00:25:00
    •   Cost: 3000 Wealth
    •   Culture needed: 8
    •   Health: 206

    3.   Long House

    •   Discovery needed: The Bronze Must Flow
    •   Production: Workers 667/4  hours
    •   Size: 2*2
    •   Time to build: 00:00:05
    •   Cost: 100 Gems
    •   Culture needed: 13
    •   Health: 240


    Wealth:

    1.   Tools

    •   Discovery needed: Hammer Time
    •   Production: Wealth 17/5 minutes
    •   Size: 2*2
    •   Time to build: 00:05:00
    •   Cost: 1500 Workers
    •   Culture needed: 5
    •   Health: 173

    2.   Farm

    •   Discovery needed: No Harm in Farm
    •   Production: Wealth 100/5 minutes
    •   Size: 4*3
    •   Time to build: 00:25:00
    •   Cost: 9000 Workers
    •   Culture needed: 21
    •   Health: 619

    3.   Armory

    •   Discovery needed: Armor Up
    •   Production: Wealth 150/5 minutes
    •   Size: 3*3
    •   Time to build: 00:00:05
    •   Cost: 150 Gems
    •   Culture needed: 13
    •   Health: 540


    Goods:

    1.   Wheat Granary

    •   Discovery needed: The Wheat Reaper
    •   Production: Wheat
    •   Size: 4*3
    •   Time to build: 00:40:00
    •   Cost: 10125 Wealth
    •   Culture needed: 8
    •   Health: 576
    •   Cost of Goods: 800 Wealth

    2.   Copper Foundry

    •   Discovery needed: Pinch of Copper
    •   Production: Copper
    •   Size: 3*3
    •   Time to build: 00:40:00
    •   Cost: 13500 Wealth
    •   Culture needed: 10
    •   Health: 432
    •   Cost of Goods: 800 Wealth

    3.   Bronze Foundry

    •   Discovery needed: The Bronze Must Flow
    •   Production: Bronze
    •   Size: 3*3
    •   Time to build: 00:40:00
    •   Cost: 13500 Wealth
    •   Culture needed: 13
    •   Health: 432
    •   Cost of Goods: 800 Wealth

    4.   Wool Barn

    •   Discovery needed: Tick-Tock Gather the Flock
    •   Production: Wool
    •   Size: 3*4
    •   Time to build: 00:40:00
    •   Cost: 10125 Wealth
    •   Culture needed: 13
    •   Health: 576
    •   Cost of Goods: 800 Wealth

    5.   Beer Brewery

    •   Discovery needed: To Beer or Not to Beer
    •   Production: Beer
    •   Size: 3*2
    •   Time to build: 00:40:00
    •   Cost: 20250 Wealth
    •   Culture needed: 13
    •   Health: 288
    •   Cost of Goods: 800 Wealth


    Culture:

    1.   Sanctuary

    •   Discovery needed: Home for the soul
    •   Production: 30 Culture
    •   Size: 2*3
    •   Time to build: 00:07:30
    •   Cost: 1200 Wealth, 1200 Workers
    •   Health: 288

    2.   Tavern

    •   Discovery needed: Burp and Slurp
    •   Production: 90 Culture
    •   Size: 3*3
    •   Time to build: 00:40:00
    •   Cost: 3600 Wealth, 3600 Workers
    •   Health: 432

    3.   Great Hall

    •   Discovery needed: Feast Like a Beast
    •   Production: 180 Culture
    •   Size: 4*3
    •   Time to build: 00:00:05
    •   Cost:  150 Gems
    •   Health: 720

    4.   Sun Clock

    •   Discovery needed: Tick-Tock Gather the Flock
    •   Production: 20 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 75 Gems
    •   Health: 60


    Military:

    1.   Turtle Workshop

    •   Discovery needed: Ramming Speed
    •   Production: unit Turtle
    •   Size: 3*4
    •   Time to build: 00:10:00
    •   Cost: 4000 Workers
    •   Culture needed: 8
    •   Health: 720
    •   Training costs:
            o Training of 3rd unit: 10000 Workers
            o Training of 4th unit: 15 Fruit, 15 Wheat
            o Training of 5th unit: 100 Gems

    2.   Swordsmen Barracks

    •   Discovery needed: Sharpen Your Swords
    •   Production: unit Swordsmen
    •   Size: 2*2
    •   Time to build: 00:10:00
    •   Cost: 2000 Workers
    •   Culture needed: 10
    •   Health: 240
    •   Training costs:
    o   Training of 3rd unit: 5000 Workers
    o   Training of 4th unit: 15 Copper, 15 Bronze
    o   Training of 5th unit: 100 Gems

    3.   Warballoon Port

    •   Discovery needed: Ready for Takeoff
    •   Production: unit Warballoon
    •   Size: 4*3
    •   Time to build: 00:58:20
    •   Cost: 4000 Workers
    •   Culture needed: 10
    •   Health: 720
    •   Training costs:
    o   Training of 3rd unit: 10000 Workers
    o   Training of 4th unit: 15 Wool, 15 Beer
    o   Training of 5th unit: 100 Gems


    Castles:

    1.   Rampart

    •   Discovery needed: Hammer Time
    •   Capacity: 10500
    •   Size: 6*7
    •   Health: 923

    2.   Fort

    •   Discovery needed: Come Fort
    •   Capacity: 17000
    •   Size: 6*7
    •   Health: 1015

    3.   Stronghold

    •   Discovery needed: Crown of Bronze
    •   Capacity: 26400
    •   Size: 6*7
    •   Health: 1117


    Offline sin_zaek

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    Re: Buildings
    « Reply #3 on: October 13, 2017, 09:52:31 AM »
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  • Age 3 – Iron Age


    Housing:

    1.   Insula

    •   Discovery needed: Poor’s Delight
    •   Production: Workers 104/15 minutes
    •   Size: 2*2
    •   Time to build: 00:35:51
    •   Cost: 5625 Wealth
    •   Culture needed: 13
    •   Health: 207

    2.   Equites Home

    •   Discovery needed: The Middle Class
    •   Production: Workers 500/1 hour
    •   Size: 2*2
    •   Time to build: 02:59:17
    •   Cost: 11250 Wealth
    •   Culture needed: 19
    •   Health: 248

    3.   Villa

    •   Discovery needed: Living Better
    •   Production: Workers 2500/4 hours
    •   Size: 3*2
    •   Time to build: 00:00:05
    •   Cost: 200 Gems
    •   Culture needed: 31
    •   Health: 432


    Wealth:

    1.   Cloth Work

    •   Discovery needed: Pants and Dresses
    •   Production: Wealth 42/5 minutes
    •   Size: 2*2
    •   Time to build: 00:35:51
    •   Cost: 5625 Workers
    •   Culture needed: 13
    •   Health: 207

    2.   Shield Maker

    •   Discovery needed: Living Better
    •   Production: Wealth 250/5 minutes
    •   Size: 4*3
    •   Time to build: 02:59:17
    •   Cost: 33750 Workers
    •   Culture needed: 53
    •   Health: 743

    3.   Roof Tiles

    •   Discovery needed: Tiling the Roof
    •   Production: Wealth 500/5 minutes
    •   Size: 4*3
    •   Time to build: 00:00:05
    •   Cost: 200 Gems
    •   Culture needed: 31
    •   Health: 864


    Goods:

    1.   Iron Mine

    •   Discovery needed: A New Place
    •   Production: Iron
    •   Size: 3*3
    •   Time to build: 04:46:52
    •   Cost: 40500 Wealth
    •   Culture needed: 19
    •   Health: 518
    •   Cost of Goods: 3200 Wealth

    2.   Threads

    •   Discovery needed: Threat or Thread
    •   Production: Threads
    •   Size: 3*2
    •   Time to build: 04:46:52
    •   Cost: 60750 Wealth
    •   Culture needed: 25
    •   Health: 346
    •   Cost of Goods: 3200 Wealth

    3.   Olive Oil

    •   Discovery needed: A New Place
    •   Production: Olive Oil
    •   Size: 3*4
    •   Time to build: 04:46:52
    •   Cost: 30375 Wealth
    •   Culture needed: 31
    •   Health: 691
    •   Cost of Goods: 3200 Wealth

    4.   Papyrus

    •   Discovery needed: Clear the Forest
    •   Production: Papyrus
    •   Size: 4*3
    •   Time to build: 04:46:52
    •   Cost: 30375 Wealth
    •   Culture needed: 31
    •   Health: 691
    •   Cost of Goods: 3200 Wealth

    5.   Steel Foundry

    •   Discovery needed: Better Than Iron
    •   Production: Steel
    •   Size: 5*3
    •   Time to build: 04:46:52
    •   Cost: 24300 Wealth
    •   Culture needed: 31
    •   Health: 864
    •   Cost of Goods: 3200 Wealth


    Culture:

    1.   Temple

    •   Discovery needed: Ancient Not Aliens
    •   Production: 75 Culture
    •   Size: 2*3
    •   Time to build: 00:53:47
    •   Cost: 6000 Wealth, 6000 Workers
    •   Health: 346

    2.   Theater

    •   Discovery needed: World Is a Stage
    •   Production: 225 Culture
    •   Size: 3*3
    •   Time to build: 04:46:52
    •   Cost: 18000 Wealth, 18000 Workers
    •   Health: 518

    3.   Pantheon

    •   Discovery needed: Praise the Heaven
    •   Production: 450 Culture
    •   Size: 3*4
    •   Time to build: 00:00:05
    •   Cost: 200 Gems
    •   Health: 864

    4.   Water Shrine

    •   Discovery needed: Stay a While and Listen
    •   Production: 50 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 100 Gems
    •   Health: 72


    Military:

    1.   Bounty Hall

    •   Discovery needed: Burning Wishes
    •   Production: unit Marauder
    •   Size: 2*2
    •   Time to build: 01:11:43
    •   Cost: 16000 Workers
    •   Culture needed: 19
    •   Health: 288
    •   Training costs:
            o Training of 3rd unit: 40000 Workers
            o Training of 4th unit: 15 Beer, 15 Iron
            o Training of 5th unit: 100 Gems

    2.   Ballista Workshop

    •   Discovery needed: Protomissile
    •   Production: unit Ballista
    •   Size: 3*4
    •   Time to build: 01:11:43
    •   Cost: 24000 Workers
    •   Culture needed: 25
    •   Health: 864
    •   Training costs:
            o Training of 3rd unit: 60000 Workers
            o Training of 4th unit: 15 Threads, 15 Olive Oil
            o Training of 5th unit: 100 Gems

    3.   Flight School

    •   Discovery needed: Fly Like an Arrow
    •   Production: unit Birdie
    •   Size: 4*3
    •   Time to build: 06:58:21
    •   Cost: 24000 Workers
    •   Culture needed: 25
    •   Health: 864
    •   Training costs:
            o Training of 3rd unit: 60000 Workers
            o Training of 4th unit: 15 Papyrus, 15 Steel
            o Training of 5th unit: 100 Gems


    Castles:

    1.   Council Hall

    •   Discovery needed: Royal Classic
    •   Capacity: 47900
    •   Size: 6*7
    •   Health: 1200

    2.   Senate

    •   Discovery needed: Stylish Castle
    •   Capacity: 78500
    •   Size: 6*7
    •   Health: 1320

    3.   Parliament

    •   Discovery needed: Make it beautiful
    •   Capacity: 121700
    •   Size: 6*7
    •   Health: 1452

    « Last Edit: October 13, 2017, 10:23:05 AM by sin_zaek »

    Offline sin_zaek

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    Re: Buildings
    « Reply #4 on: October 13, 2017, 10:22:34 AM »
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  • Age 4 – Early Medieval age


    Housing:

    1.   Cottage

    •   Discovery needed: Better Times
    •   Production: Workers 260/15 minutes
    •   Size: 2*2
    •   Time to build: 03:35:09
    •   Cost: 21094 Wealth
    •   Culture needed: 31
    •   Health: 249

    2.   Brick House

    •   Discovery needed: Warm and Dry
    •   Production: Workers 1250/1 hour
    •   Size: 2*2
    •   Time to build: 17:55:47
    •   Cost: 42188 Wealth
    •   Culture needed: 47
    •   Health: 297

    3.   Manor

    •   Discovery needed: Even Richer
    •   Production: Workers 6250/4 hours
    •   Size: 3*2
    •   Time to build: 00:00:05
    •   Cost: 250 Gems
    •   Culture needed: 78
    •   Health: 518


    Wealth:

    1.   Sawmill

    •   Discovery needed: Paper for Homework
    •   Production: Wealth 313/5 minutes
    •   Size: 3*4
    •   Time to build: 03:35:09
    •   Cost: 63281 Workers
    •   Culture needed: 93
    •   Health: 746

    2.   Wheel Maker

    •   Discovery needed: Wagons
    •   Production: Wealth 469/5 minutes
    •   Size: 3*3
    •   Time to build: 17:55:47
    •   Cost: 94922 Workers
    •   Culture needed: 93
    •   Health: 669

    3.   Bakery

    •   Discovery needed: Bread but No Fish
    •   Production: Wealth 625/5 minutes
    •   Size: 2*3
    •   Time to build: 00:00:05
    •   Cost: 250 Gems
    •   Culture needed: 78
    •   Health: 518


    Goods:

    1.   Furs Shop

    •   Discovery needed: Frozen No More
    •   Production: Furs
    •   Size: 4*3
    •   Time to build: 28:41:11
    •   Cost: 91125 Wealth
    •   Culture needed: 47
    •   Health: 829
    •   Cost of Goods: 12800 Wealth

    2.   Mithril Foundry

    •   Discovery needed: My precious
    •   Production: Mithril
    •   Size: 4*4
    •   Time to build: 28:41:11
    •   Cost: 68344 Wealth
    •   Culture needed: 63
    •   Health: 1106
    •   Cost of Goods: 12800 Wealth

    3.   Pottery

    •   Discovery needed: Crafting the Clay
    •   Production: Pottery
    •   Size: 3*4
    •   Time to build: 28:41:11
    •   Cost: 91125 Wealth
    •   Culture needed: 78
    •   Health: 829
    •   Cost of Goods: 12800 Wealth

    4.   Salt Purifier

    •   Discovery needed: Best Spice Ever
    •   Production: Salt
    •   Size: 4*3
    •   Time to build: 28:41:11
    •   Cost: 91125 Wealth
    •   Culture needed: 78
    •   Health: 829
    •   Cost of Goods: 12800 Wealth

    5.   Linen

    •   Discovery needed: Linen revolution
    •   Production: Linen
    •   Size: 3*2
    •   Time to build: 28:41:11
    •   Cost: 182250 Wealth
    •   Culture needed: 78
    •   Health: 415
    •   Cost of Goods: 12800 Wealth


    Culture:

    1.   School

    •   Discovery needed: Paper for Homework
    •   Production: 375 Culture
    •   Size: 3*4
    •   Time to build: 05:22:43
    •   Cost: 60000 Wealth, 60000 Workers
    •   Health: 829

    2.   Clock Tower

    •   Discovery needed: Showing the Time
    •   Production: 250 Culture
    •   Size: 2*2
    •   Time to build: 28:41:11
    •   Cost: 40000 Wealth, 40000 Workers
    •   Health: 276

    3.   Red Lantern

    •   Discovery needed: Simple Pleasures
    •   Production: 1125 Culture
    •   Size: 3*4
    •   Time to build: 00:00:05
    •   Cost: 250 Gems
    •   Health: 1037

    4.   Town Well

    •   Discovery needed: Chitchat and Rest
    •   Production: 125 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 125 Gems
    •   Health: 86


    Military:

    1.   Catapult Workshop

    •   Discovery needed: Under Siege
    •   Production: unit Catapult
    •   Size: 3*4
    •   Time to build: 07:10:18
    •   Cost: 128000 Workers
    •   Culture needed: 47
    •   Health: 1037
    •   Training costs:
            o Training of 3rd unit: 320000 Workers
            o Training of 4th unit: 15 Steel, 15 Furs
            o Training of 5th unit: 100 Gems

    2.   Archery Range

    •   Discovery needed: Sharpshooter
    •   Production: unit Archer Infantry
    •   Size: 3*4
    •   Time to build: 07:10:18
    •   Cost: 96000 Workers
    •   Culture needed: 63
    •   Health: 1037
    •   Training costs:
            o Training of 3rd unit: 240000 Workers
            o Training of 4th unit: 15 Mithril, 15 Pottery
            o Training of 5th unit: 100 Gems

    3.   Gyropad

    •   Discovery needed: Military Fliers
    •   Production: unit Gyrocopter
    •   Size: 4*3
    •   Time to build: 41:50:03
    •   Cost: 96000 Workers
    •   Culture needed: 63
    •   Health: 1037
    •   Training costs:
            o Training of 3rd unit: 240000 Workers
            o Training of 4th unit: 15 Salt, 15 Linen
            o Training of 5th unit: 100 Gems


    Castles:

    1.   Stone Keep

    •   Discovery needed: Like a Fortress
    •   Capacity: 221700
    •   Size: 6*7
    •   Health: 1560

    2.   Citadel

    •   Discovery needed: The Royal Joust
    •   Capacity: 363700
    •   Size: 6*7
    •   Health: 1716

    3.   Castle

    •   Discovery needed: The Lady and the Knight
    •   Capacity: 564700
    •   Size: 6*7
    •   Health: 1887

    Offline sin_zaek

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    Re: Buildings
    « Reply #5 on: October 13, 2017, 10:36:26 AM »
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  • Age 5 – Late Medieval age


    Housing:

    1.   Peasant house

    •   Discovery needed: Pretty Nice Homes
    •   Production: Workers 651/15 minutes
    •   Size: 2*2
    •   Time to build: 07:10:18
    •   Cost: 78125 Wealth
    •   Culture needed: 78
    •   Health: 299

    2.   Hall House

    •   Discovery needed: Life is Perfect
    •   Production: Workers 3125/1 hour
    •   Size: 2*2
    •   Time to build: 35:51:28
    •   Cost: 156250 Wealth
    •   Culture needed: 117
    •   Health: 357

    3.   Merchant House

    •   Discovery needed: Best House in Town
    •   Production: Workers 15625/4 hours
    •   Size: 3*2
    •   Time to build: 00:00:05
    •   Cost: 300 Gems
    •   Culture needed: 195
    •   Health: 622


    Wealth:

    1.   Carpenter

    •   Discovery needed: Woods Come in Handy
    •   Production: Wealth 586/5 minutes
    •   Size: 3*3
    •   Time to build: 07:10:18
    •   Cost: 175781 Workers
    •   Culture needed: 174
    •   Health: 672

    2.   Grocery

    •   Discovery needed: Everything for Sale
    •   Production: Wealth 781/5 minutes
    •   Size: 3*2
    •   Time to build: 35:51:28
    •   Cost: 234375
    •   Culture needed: 174
    •   Health: 535

    3.   Alchemy Lab

    •   Discovery needed: The Happy hour
    •   Production: Wealth 3125/5 minutes
    •   Size: 4*3
    •   Time to build: 00:00:05
    •   Cost: 300 Gems
    •   Culture needed: 195
    •   Health: 1244


    Goods:

    1.   Silk Trader

    •   Discovery needed: Signs of Wealth
    •   Production: Silk
    •   Size: 3*3
    •   Time to build: 57:22:21
    •   Cost: 364500 Wealth
    •   Culture needed: 117
    •   Health: 746
    •   Cost of Goods: 51200 Wealth

    2.   Glass Workshop

    •   Discovery needed: Signs of Wealth
    •   Production: Glass
    •   Size: 3*4
    •   Time to build: 57:22:21
    •   Cost: 273375 Wealth
    •   Culture needed: 156
    •   Health: 995
    •   Cost of Goods: 51200 Wealth

    3.   Brass Foundry

    •   Discovery needed: New Alloy
    •   Production: Brass
    •   Size: 3*3
    •   Time to build: 57:22:21
    •   Cost: 364500 Wealth
    •   Culture needed: 195
    •   Health: 746
    •   Cost of Goods: 51200 Wealth

    4.   Brick Factory

    •   Discovery needed: Stronger Foundations
    •   Production: Bricks
    •   Size: 4*4
    •   Time to build: 57:22:21
    •   Cost: 205031 Wealth
    •   Culture needed: 195
    •   Health: 1327
    •   Cost of Goods: 51200 Wealth

    5.   Paper Maker

    •   Discovery needed: Healing the Wounds
    •   Production: Paper
    •   Size: 2*3
    •   Time to build: 57:22:21
    •   Cost: 546750 Wealth
    •   Culture needed: 195
    •   Health: 498
    •   Cost of Goods: 51200 Wealth


    Culture:

    1.   Painter

    •   Discovery needed: Mind Expressions
    •   Production: 469 Culture
    •   Size: 2*3
    •   Time to build: 10:45:26
    •   Cost: 150000 Wealth, 150000 Workers
    •   Health: 498

    2.   Infirmary

    •   Discovery needed: Healing the Wounds
    •   Production: 1406 Culture
    •   Size: 3*3
    •   Time to build: 57:22:21
    •   Cost: 450000 Wealth, 450000 Workers
    •   Health: 746

    3.   Fair

    •   Discovery needed: Messing with Elements
    •   Production: 5000 Culture
    •   Size: 4*4
    •   Time to build: 00:00:05
    •   Cost: 300 Gems
    •   Health: 1244

    4.   Small Park

    •   Discovery needed: More Culture
    •   Production: 234 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 150 Gems
    •   Health: 104


    Military:

    1.   Knight Stables

    •   Discovery needed: Sworn to Valor
    •   Production: unit Shining Knight
    •   Size: 3*5
    •   Time to build: 14:20:35
    •   Cost: 640000 Workers
    •   Culture needed: 117
    •   Health: 1555
    •   Training costs:
            o Training of 3rd unit: 1600000 Workers
            o Training of 4th unit: 15 Silk, 15 Glass
            o Training of 5th unit: 100

    2.   Airship Docs

    •   Discovery needed: Air Command
    •   Production: unit Airship
    •   Size: 3*5
    •   Time to build: 14:20:35
    •   Cost: 640000 Workers
    •   Culture needed: 156
    •   Health: 1555
    •   Training costs:
    o   Training of 3rd unit: 1600000 Workers
    o   Training of 4th unit: 15 Brass, 15 Bricks
    o   Training of 5th unit: 100


    Castles:

    1.   Vendor Guild

    •   Discovery needed: New Age Stronghold
    •   Capacity: 1026700
    •   Size: 6*7
    •   Health: 2028

    2.   Trade Guild

    •   Discovery needed: Fabricator Palace
    •   Capacity: 1683700
    •   Size: 6*7
    •   Health: 2231

    3.   Merchant Guild

    •   Discovery needed: Industrializer
    •   Capacity: 2616700
    •   Size: 6*7
    •   Health: 2454

    Offline sin_zaek

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    Re: Buildings
    « Reply #6 on: November 23, 2017, 07:10:18 PM »
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  • Age 6 – Steam age


    Housing:

    1.   City dwelling

    •   Discovery needed: More Settlers
    •   Production: workers 4050/15 min
    •   Size: 2*2
    •   Time to build:  10:51:46
    •   Cost: 486000 wealth
    •   Culture needed: 195
    •   Health: 358

    2.   City House

    •   Discovery needed: City Life
    •   Production: workers 19440/1 hour
    •   Size: 2*2
    •   Time to build: 54:18:52
    •   Cost: 729000 wealth
    •   Culture needed: 293
    •   Health: 428

    3.   City Mansion

    •   Discovery needed: Middle Class
    •   Production: workers 109350/4 hours
    •   Size: 2*3
    •   Time to build: 00:00:05
    •   Cost: 350 Gems
    •   Culture needed: 488
    •   Health: 746


    Wealth:

    1.   Tailor

    •   Discovery needed: Modern Trends
    •   Production: wealth 2700/5 min
    •   Size: 3*2
    •   Time to build: 10:51:46
    •   Cost: 810000 workers
    •   Culture needed: 436
    •   Health: 537

    2.   Metallurgist

    •   Discovery needed: Heavy Metals
    •   Production: wealth 10800/5 min
    •   Size: 4*4
    •   Time to build: 54:18:52
    •   Cost: 3240000 workers
    •   Culture needed: 435
    •   Health: 1712

    3.   Cartographer

    •   Discovery needed: Uncharted Frontier
    •   Production: wealth 18225/5 min
    •   Size: 3*3
    •   Time to build: 00:00:05
    •   Cost: 350 Gems
    •   Culture needed: 488
    •   Health: 1120


    Goods:

    1.   Dyehouse

    •   Discovery needed: Rainbow Smoke
    •   Production: Dyes
    •   Size: 4*3
    •   Time to build: 86:54:12
    •   Cost: 820125 wealth
    •   Culture needed: 293
    •   Health: 1194
    •   Cost of Goods: 143360 wealth

    2.   Tobacco warehouse

    •   Discovery needed: Rainbow Smoke
    •   Production: Tobacco
    •   Size: 4*4
    •   Time to build: 86:54:12
    •   Cost: 615094 wealth
    •   Culture needed: 391
    •   Health: 1593
    •   Cost of Goods: 143360 wealth

    3.   Gunpowder factory

    •   Discovery needed: Explosive Matter
    •   Production: Gunpowder
    •   Size: 2*3
    •   Time to build: 86:54:12
    •   Cost: 1640250 wealth
    •   Culture needed: 488
    •   Health: 597
    •   Cost of Goods: 143360 wealth

    4.   Marble Factory

    •   Discovery needed: Luxurious Lining
    •   Production: Marble
    •   Size: 4*4
    •   Time to build: 86:54:12
    •   Cost: 615094 wealth
    •   Culture needed: 488
    •   Health: 1593
    •   Cost of Goods: 143360 wealth

    5.   Bindery

    •   Discovery needed: Expanded Horizons
    •   Production: Books
    •   Size: 2*3
    •   Time to build: 86:54:12
    •   Cost: 1640250 wealth
    •   Culture needed: 488
    •   Health: 597
    •   Cost of Goods: 143360 wealth


    Culture:

    1.   Sculpture studio

    •   Discovery needed: Creative Sanctuary
    •   Production: 1172 Culture
    •   Size: 3*2
    •   Time to build: 21:43:33
    •   Cost: 750000 wealth, 750000 workers
    •   Health: 597

    2.   Printing House

    •   Discovery needed: Dawn of the Media
    •   Production: 2344 Culture
    •   Size: 3*2
    •   Time to build: 43:27:06
    •   Cost: 2250000 wealth, 2250000 workers
    •   Health: 597

    3.   University

    •   Discovery needed: Alma Mater
    •   Production: 14648 Culture
    •   Size: 5*5
    •   Time to build: 00:00:05
    •   Cost: 350 Gems
    •   Health: 3110

    4.   Gargoyle

    •   Discovery needed: Night Creatures
    •   Production: 781 Culture
    •   Size: 1*1
    •   Time to build: 00:00:05
    •   Cost: 175 Gems
    •   Health: 124


    Castles:

    1.   Palace of profit

    •   Discovery needed: New Doctrine
    •   Capacity: 4761700
    •   Size: 6*7
    •   Health: 2636

    2.   Industrial Palace

    •   Discovery needed: Rise of Industrialism
    •   Capacity: 7808700
    •   Size: 6*7
    •   Health: 2900

    3.   Ministry or progress

    •   Discovery needed: Place of Power
    •   Capacity: 12134700
    •   Size: 6*7
    •   Health: 3190