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Offline sin_zaek

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Science
« on: September 29, 2017, 05:18:13 PM »
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  • Age 1 – Stone Age


    1.   Bad to the bone


    •   Discoveries needed:  none   
    •   Discovery points needed:  3
    •   Resources needed: 100 wealth, 100 workers
    •   Gives access to: Stone Masonry ( 18 Culture)

    2.   Club’s Fury


    •   Discoveries needed:  Bad to the bone
    •   Discovery points needed: 2
    •   Resources needed: 200 wealth, 200 workers
    •   Gives access to: Clubman Lair (military unit Clubman), Stone Hall (Castle)

    3.   Flint Stone


    •   Discoveries needed:  Bad to the bone
    •   Discovery points needed: 5
    •   Resources needed: 450 wealth
    •   Gives access to: Flint Quarry (Goods Flint), Boneyard (Goods Bones)

    4.   Call of the Wild


    •   Discoveries needed:  Club’s Fury
    •   Discovery points needed: 5
    •   Resources needed: 300 wealth, 300 workers
    •   Gives access to: Hunters’ Encampment (military unit Huntress), Wall (defense)

    5.   Queen of the Stone Age


    •   Discoveries needed:  Club’s Fury
    •   Discovery points needed: 5
    •   Resources needed: 250 workers
    •   Gives access to: Mammoth Stronghold (Castle), Stone Temple ( 36 Culture)

    6.   In Vino Veritas


    •   Discoveries needed:  Flint Stone
    •   Discovery points needed: 7
    •   Resources needed: 500 wealth, 500 workers
    •   Gives access to: Hut (workers), Winery (wealth)

    7.   Gaining Grounds


    •   Discoveries needed:  Flint Stone
    •   Discovery points needed: 7
    •   Resources needed: 500 wealth, 500 workers
    •   Gives access to: free territory, Kingdoms

    8.   Sticks and Stones


    •   Discoveries needed: In Vino Veritas
    •   Discovery points needed: 6
    •   Resources needed: 750 wealth
    •   Gives access to: Spearmaker (Gems to build, wealth)

    9.   Bowing to the Bone


    •   Discoveries needed: Gaining Grounds
    •   Discovery points needed: 5
    •   Resources needed: 750 workers
    •   Gives access to: Bone Temple (Gems to build, 54 Culture)

    10.   Pack Assembly


    •   Discoveries needed:  Call of the Wild
    •   Discovery points needed: 5
    •   Resources needed: 500 wealth, 500 workers
    •   Gives access to: Tiger Den (military unit Tiger Rider), Watchtower (defense)

    11.   Getting Comfy


    •   Discoveries needed:  Queen of the Stone Age, In Vino Veritas
    •   Discovery points needed: 5
    •   Resources needed: 300 wealth, 300 workers
    •   Gives access to: Lodge (Gems to build, workers)

    12.   Catching the Gold Fish


    •   Discoveries needed: Getting Comfy
    •   Discovery points needed: 5
    •   Resources needed: 650 wealth, 1300 workers
    •   Gives access to: Fishers Pond (Goods Fish)

    13.   Apples and Oranges


    •   Discoveries needed: Getting Comfy
    •   Discovery points needed: 12
    •   Resources needed: 3 Bones, 5 Flint
    •   Gives access to: Herbalist (Goods Herbs), Fruit Garden (Goods Fruit)

    14.   Voodoo People


    •   Discoveries needed: Sticks and Stones
    •   Discovery points needed: 6
    •   Resources needed: 5 Fruit, 4 Herbs
    •   Gives access to: Bone Totem (Gems to build, 8 Culture)
    « Last Edit: October 12, 2017, 02:10:37 PM by sin_zaek »

    Offline sin_zaek

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    Re: Science
    « Reply #1 on: September 29, 2017, 05:18:39 PM »
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  • Age 2 – Bronze Age


    1.   Hammer Time


    •   Discoveries needed: Catching the Gold Fish, Pack Assembly
    •   Discovery points needed:  15
    •   Resources needed: 4200 wealth, 4200 workers
    •   Gives access to: Tools (wealth), Rampart (Castle)

    2.   Home for the Soul


    •   Discoveries needed: Apples and Oranges, Voodoo People
    •   Discovery points needed:  15
    •   Resources needed: 4200 wealth, 4200 workers
    •   Gives access to: Round House (workers), Sanctuary (30 Culture)

    3.   Ramming Speed


    •   Discoveries needed:  Hammer Time
    •   Discovery points needed:  15
    •   Resources needed: 3500 workers, 10 Herbs
    •   Gives access to: Turtle Workshop (military unit Turtle)

    4.   Burp and Slurp


    •   Discoveries needed:  Hammer Time,  Home for the Soul
    •   Discovery points needed:  17
    •   Resources needed: 4900 wealth, 4900 workers, 8 Fish
    •   Gives access to: Tavern (90 Culture), free territory

    5.   The Wheat Reaper


    •   Discoveries needed:  Home for the Soul
    •   Discovery points needed:  12
    •   Resources needed: 2800 wealth, 9 Fruit
    •   Gives access to: Wheat Granary (Goods Wheat)

    6.   Come Fort


    •   Discoveries needed:  Ramming Speed
    •   Discovery points needed:  15
    •   Resources needed: 8400 wealth
    •   Gives access to: Fort (Castle)

    7.   Bring in the New Furniture


    •   Discoveries needed:  Ramming Speed
    •   Discovery points needed:  23
    •   Resources needed: 3080 wealth, 9800 workers
    •   Gives access to: Quicksand (Trap), Dwelling (workers)

    8.   No Harm in Farm


    •   Discoveries needed:  Burp and Slurp, The Wheat Reaper
    •   Discovery points needed:  12
    •   Resources needed: 6720 workers
    •   Gives access to: Farm (wealth)

    9.   Pinch of Copper


    •   Discoveries needed: The Wheat Reaper
    •   Discovery points needed:  15
    •   Resources needed: 20 Herbs
    •   Gives access to: Copper Foundry (Goods Copper)

    10.   Sharpen Your Swords


    •   Discoveries needed:  Come Fort
    •   Discovery points needed:  22
    •   Resources needed: 7000 workers, 10 Herbs
    •   Gives access to: Swordsmen Barracks (military unit Swordsmen)

    11.   Crown of Bronze


    •   Discoveries needed: Come Fort, Bring in the New Furniture
    •   Discovery points needed:  20
    •   Resources needed: 2800 wealth, 8400 workers
    •   Gives access to: Stronghold (Castle)

    12.   The Bronze Must Flow


    •   Discoveries needed: Bring in the New Furniture, No Harm in Farm
    •   Discovery points needed:  17
    •   Resources needed: 3500 wealth, 8 Fruit, 7 Wheat
    •   Gives access to: Bronze Foundry (Goods Bronze), Long House (Gems to build, workers)

    13.   Feast Like a Beast


    •   Discoveries needed: Pinch of Copper
    •   Discovery points needed:  13
    •   Resources needed: 16 Wheat
    •   Gives access to: Great Hall (Gems to build, 180 Culture)

    14.   Armor Up


    •   Discoveries needed: Feast Like a Beast
    •   Discovery points needed:  13
    •   Resources needed: 4200 workers, 8 Fish, 4 Flint
    •   Gives access to: Armory (Gems to build, wealth)

    15.   Ready for Takeoff


    •   Discoveries needed: Sharpen Your Swords, Crown of Bronze
    •   Discovery points needed:  25
    •   Resources needed: 14000 workers
    •   Gives access to: Warballoon Port (military unit Warballoon)

    16.   Tick-Tock Gather the Flock


    •   Discoveries needed: The Bronze Must Flow
    •   Discovery points needed:  24
    •   Resources needed: 15 Fruit, 17 Fish
    •   Gives access to: Wool Barn (Goods Wool), Sun Clock (Gems to build, 20 Culture)

    17.   To Beer or Not to Beer


    •   Discoveries needed: Feast Like a Beast
    •   Discovery points needed:  26
    •   Resources needed: 4900 wealth, 4900 workers, 11 Herbs
    •   Gives access to: Beer Brewery (Goods Beer), free territory

    « Last Edit: October 12, 2017, 02:11:38 PM by sin_zaek »

    Offline sin_zaek

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    Re: Science
    « Reply #2 on: September 29, 2017, 05:18:51 PM »
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  • Age 3 – Iron Age


    1.   Royal Classic 


    •   Discoveries needed:  Ready for Takeoff
    •   Discovery points needed: 30
    •   Resources needed: 24000 wealth, 24000 workers
    •   Gives access to: Council Hall (Castle)

    2.   Poor’s Delight


    •   Discoveries needed: Tick-Tock Gather the Flock
    •   Discovery points needed: 20
    •   Resources needed: 32000 wealth
    •   Gives access to: Insula (workers)

    3.   A New Place


    •   Discoveries needed: To Beer or Not to Beer
    •   Discovery points needed: 40
    •   Resources needed: 30 Flint, 30 Bones
    •   Gives access to: Iron Mine (Goods Iron), Olive Oil (Goods Olive Oil)

    4.   Burning Wishes


    •   Discoveries needed: Royal Classic
    •   Discovery points needed: 30
    •   Resources needed: 27200 workers, 12 Wool, 12 Beer
    •   Gives access to: Bounty Hall (military unit Marauder)

    5.   Ancient Not Aliens


    •   Discoveries needed: Poor’s Delight
    •   Discovery points needed: 25
    •   Resources needed: 20000 wealth, 20000 workers
    •   Gives access to: Temple (75 Culture)

    6.   World Is a Stage


    •   Discoveries needed: Poor’s Delight, A New Place
    •   Discovery points needed: 30
    •   Resources needed: 24000 wealth, 24000 workers
    •   Gives access to: Theater (225 Culture)

    7.   Pants and Dresses


    •   Discoveries needed: A New Place
    •   Discovery points needed: 27
    •   Resources needed: 20400 workers, 21 Bones
    •   Gives access to: Cloth Work (wealth)

    8.   Clear the Forest


    •   Discoveries needed: Burning Wishes
    •   Discovery points needed: 30
    •   Resources needed:  17 Fruit, 14 Fish, 14 Flint
    •   Gives access to: Papyrus (Goods Papyrus)

    9.   Stylish Castle


    •   Discoveries needed: Burning Wishes
    •   Discovery points needed: 35
    •   Resources needed: 6800 wealth, 27200 workers
    •   Gives access to: Senate (Castle)

    10.   Fields of Fire


    •   Discoveries needed: Ancient Not Aliens
    •   Discovery points needed: 26
    •   Resources needed: 40000 workers
    •   Gives access to: Tar Pit (Trap)

    11.   The Middle Class


    •   Discoveries needed: Pants and Dresses
    •   Discovery points needed: 38
    •   Resources needed: 30000 wealth, 24 Copper
    •   Gives access to: free territory, Equites Home (workers)

    12.   Threat or Thread


    •   Discoveries needed: Clear the Forest
    •   Discovery points needed: 32
    •   Resources needed: 50000 wealth
    •   Gives access to: Threads (Goods Threads)

    13.   Protomissile


    •   Discoveries needed: Stylish Castle
    •   Discovery points needed: 40
    •   Resources needed: 64000 workers
    •   Gives access to: Ballista Workshop (military unit Ballista)

    14.   Living Better


    •   Discoveries needed: Fields of Fire, The Middle Class
    •   Discovery points needed: 45
    •   Resources needed: 50 Copper
    •   Gives access to: Villa (Gems to build, workers), Shield Maker (wealth)

    15.   Tiling the Roof


    •   Discoveries needed: The Middle Class
    •   Discovery points needed: 35
    •   Resources needed: 56000 workers
    •   Gives access to: Roof Tiles (Gems to build, wealth)

    16.   The Mighty Quill


    •   Discoveries needed: Threat or Thread
    •   Discovery points needed: 35
    •   Resources needed: 20 Copper, 18 Wheat, 16 Bronze
    •   Gives access to: free territory

    17.   Fly Like an Arrow


    •   Discoveries needed: Threat or Thread, Protomissile
    •   Discovery points needed: 55
    •   Resources needed: 28000 wealth, 60000 workers
    •   Gives access to: Flight School (military unit Birdie), Archer Tower (defense)

    18.   Make It Beautiful


    •   Discoveries needed: Protomissile, Living Better
    •   Discovery points needed: 42
    •   Resources needed: 34000 wealth, 30 Wheat
    •   Gives access to: Parliament (Castle)

    19.   Settlements


    •   Discoveries needed: Tiling the Roof
    •   Discovery points needed: 25
    •   Resources needed: 20400 wealth, 10 Wool, 6 Wheat
    •   Gives access to: free territory

    20.   Praise the Heaven


    •   Discoveries needed: The Mighty Quill, Fly Like an Arrow
    •   Discovery points needed: 33
    •   Resources needed: 30 Wheat, 15 Bronze
    •   Gives access to: Pantheon (Gems to build, 450 Culture)

    21.   Better Than Iron


    •   Discoveries needed: Make It Beautiful, Settlements
    •   Discovery points needed: 35
    •   Resources needed: 28000 wealth, 28000 workers
    •   Gives access to: Steel Foundry (Goods Steel)

    22.   Stay a While and Listen


    •   Discoveries needed: Settlements
    •   Discovery points needed: 42
    •   Resources needed: 34000 wealth, 30 Wool
    •   Gives access to: free territory, Water Shrine (Gems to build, 50 Culture)
    « Last Edit: October 12, 2017, 02:13:59 PM by sin_zaek »

    Offline sin_zaek

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    Re: Science
    « Reply #3 on: September 29, 2017, 05:19:26 PM »
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  • Age 4 – Early Medieval age


    1.   Like a Fortress


    •   Discoveries needed: Better Than Iron
    •   Discovery points needed: 50
    •   Resources needed: 100000 wealth, 100000 workers
    •   Gives access to: Stone Keep (Castle)

    2.   Better Times


    •   Discoveries needed: Better Than Iron
    •   Discovery points needed: 40
    •   Resources needed: 162500 wealth
    •   Gives access to: Cottage (workers)

    3.   Paper for Homework


    •   Discoveries needed: Stay a While and Listen
    •   Discovery points needed: 63
    •   Resources needed: 125000 workers, 45 Beer
    •   Gives access to: Sawmill (wealth), School (375 Culture)

    4.   Frozen No More


    •   Discoveries needed: Like a Fortress
    •   Discovery points needed: 40
    •   Resources needed: 80000 wealth, 80000 workers
    •   Gives access to: Furs Shop (Goods Furs)

    5.   Under Siege


    •   Discoveries needed: Like a Fortress
    •   Discovery points needed: 45
    •   Resources needed: 54 Wool, 14 Beer
    •   Gives access to: Catapult Workshop (military unit Catapult)

    6.   My Precious


    •   Discoveries needed: Better Times, Paper for Homework
    •   Discovery points needed: 40
    •   Resources needed: 160000 wealth
    •   Gives access to: Mithril Foundry (Goods Mithril)

    7.   Wagons


    •   Discoveries needed: Better Times, Paper for Homework
    •   Discovery points needed: 40
    •   Resources needed: 160000 workers
    •   Gives access to: Wheel Maker (wealth)

    8.   Sharpshooter


    •   Discoveries needed: Under Siege
    •   Discovery points needed: 50
    •   Resources needed: 50 Bronze, 26 Iron
    •   Gives access to: Archery Range (military unit Archer Infantry)

    9.   Crafting the Clay


    •   Discoveries needed: Under Siege
    •   Discovery points needed: 40
    •   Resources needed: 80000 wealth, 80000 workers
    •   Gives access to: Pottery (Goods Pottery)

    10.   Showing the Time


    •   Discoveries needed: My Precious, Wagons
    •   Discovery points needed: 42
    •   Resources needed: 168000 workers
    •   Gives access to: Clock Tower (250 Culture)

    11.   Linen Revolution


    •   Discoveries needed: My Precious, Wagons
    •   Discovery points needed: 65
    •   Resources needed: 137500 wealth, 50 Threads
    •   Gives access to: Linen (Goods Linen), Smoke Field (Trap)

    12.   The Royal Joust


    •   Discoveries needed: Sharpshooter
    •   Discovery points needed: 60
    •   Resources needed: 44 Beer, 44 Olive Oil
    •   Gives access to: Citadel (Castle)

    13.   Bread but No Fish


    •   Discoveries needed: Sharpshooter, Crafting the Clay, Showing the Time
    •   Discovery points needed: 45
    •   Resources needed: 180000 workers
    •   Gives access to: Bakery (Gems to build, wealth)

    14.   Best Spice Ever


    •   Discoveries needed: Showing the Time, Linen Revolution
    •   Discovery points needed: 40
    •   Resources needed: 80000 wealth, 31 Olive Oil
    •   Gives access to: Salt Purifier (Goods Salt)

    15.   Even Richer


    •   Discoveries needed: Linen Revolution
    •   Discovery points needed: 42
    •   Resources needed: 82500 wealth, 82500 workers
    •   Gives access to: Manor House (Gems to build, workers)

    16.   Dragon Breath


    •   Discoveries needed: The Royal Joust
    •   Discovery points needed: 45
    •   Resources needed: 20 Iron, 48 Threads
    •   Gives access to: Greek Fire (defense)

    17.   Warm and Dry


    •   Discoveries needed: The Royal Joust, Bread but No Fish, Even Richer
    •   Discovery points needed: 45
    •   Resources needed: 180000 wealth
    •   Gives access to: Brick House (workers)

    18.   Peaceful Claim


    •   Discoveries needed: Bread but No Fish, Even Richer
    •   Discovery points needed: 45
    •   Resources needed: 34 Olive Oil, 34 Papyrus
    •   Gives access to: free territory

    19.   Simple Pleasures


    •   Discoveries needed: Dragon Breath, Warm and Dry
    •   Discovery points needed: 45
    •   Resources needed: 90000 wealth, 34 Olive Oil
    •   Gives access to: Red Lantern (Gems to build, 1125 Culture)

    20.   The Lady and the Knight


    •   Discoveries needed: Dragon Breath
    •   Discovery points needed: 70
    •   Resources needed: 140000 wealth, 140000 workers
    •   Gives access to: Castle (Castle)

    21.   Chitchat and Rest


    •   Discoveries needed: Warm and Dry, Peaceful Claim
    •   Discovery points needed: 45
    •   Resources needed: 28 Papyrus, 40 Furs
    •   Gives access to: Town Well (Gems to build, 125 Culture)

    22.   Fields in need


    •   Discoveries needed: Peaceful Claim
    •   Discovery points needed: 52
    •   Resources needed: 30 Iron, 30 Threads, 19 Olive Oil
    •   Gives access to: free territory

    23.   Military Fliers


    •   Discoveries needed: The Lady and the Knight
    •   Discovery points needed: 65
    •   Resources needed: 100000 wealth, 150000 workers
    •   Gives access to: Gyropad (military unit Gyrocopter)

    24.   Motivating Newcomers


    •   Discoveries needed: The Lady and the Knight
    •   Discovery points needed: 50
    •   Resources needed: 250000 workers
    •   Gives access to: free territory

    25.   Taming the Beasts


    •   Discoveries needed: Chitchat and Rest, Fields in need
    •   Discovery points needed: 50
    •   Resources needed: 38 Furs, 38 Steel
    •   Gives access to: Fire Trap (Trap)

    26.   Landing Is Allowed


    •   Discoveries needed: Chitchat and Rest, Fields in need
    •   Discovery points needed: 50
    •   Resources needed: 250000 wealth
    •   Gives access to: free territory
    « Last Edit: October 12, 2017, 02:15:32 PM by sin_zaek »

    Offline sin_zaek

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    Re: Science
    « Reply #4 on: September 29, 2017, 05:19:44 PM »
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  • Age 5 – Late Medieval age


    1.   New Age Stronghold


    •   Discoveries needed: Military Fliers, Motivating Newcomers
    •   Discovery points needed: 90
    •   Resources needed: 460800 wealth, 460800 workers
    •   Gives access to: Vendor Guild (Castle)

    2.   Woods Come in Handy


    •   Discoveries needed: Military Fliers, Taming the Beasts, Landing Is Allowed
    •   Discovery points needed: 65
    •   Resources needed: 320000 workers, 55 Papyrus
    •   Gives access to: Carpenter (wealth)

    3.   Messing with Elements


    •   Discoveries needed: Taming the Beasts
    •   Discovery points needed: 65
    •   Resources needed: 40 Olive Oil, 55 Steel
    •   Gives access to: Fair (Gems to build, 5000 Culture)

    4.   Signs of Wealth


    •   Discoveries needed: New Age Stronghold, Woods Come in Handy
    •   Discovery points needed: 92
    •   Resources needed: 70 Threads, 70 Iron
    •   Gives access to: Silk Trader (Goods Silk), Glass Workshop (Goods Glass)

    5.   Fabricator Palace


    •   Discoveries needed: New Age Stronghold, Messing with Elements
    •   Discovery points needed: 100
    •   Resources needed: 512000, 512000
    •   Gives access to: Trade Guild (Castle)

    6.   Pretty Nice Homes


    •   Discoveries needed: Woods Come in Handy, Messing with Elements
    •   Discovery points needed: 60
    •   Resources needed: 614400 wealth
    •   Gives access to: Peasant house (workers)

    7.   Everything for Sale


    •   Discoveries needed: Signs of Wealth
    •   Discovery points needed: 60
    •   Resources needed: 614400 workers
    •   Gives access to: Grocery (wealth)

    8.   Fertile Ground


    •   Discoveries needed: Signs of Wealth, Fabricator Palace, Pretty Nice Homes
    •   Discovery points needed: 65
    •   Resources needed: 208000 wealth, 50 Pottery, 50 Mithril
    •   Gives access to: free territory

    9.   Life is Perfect


    •   Discoveries needed: Pretty Nice Homes
    •   Discovery points needed: 70
    •   Resources needed: 720000 wealth
    •   Gives access to: Hall House (workers)

    10.   Stronger Foundations


    •   Discoveries needed: Everything for Sale
    •   Discovery points needed: 70
    •   Resources needed: 352000 workers, 60 Steel
    •   Gives access to: Brick Factory (Goods Bricks)

    11.   Mind Expressions


    •   Discoveries needed: Fertile Ground
    •   Discovery points needed: 72
    •   Resources needed: 80 Furs, 40 Mithril
    •   Gives access to: Painter (469 Culture)

    12.   Counterweights


    •   Discoveries needed: Life is Perfect
    •   Discovery points needed: 85
    •   Resources needed: 640000 workers, 35 Iron
    •   Gives access to: Trebuchet Tower (defense)

    13.   New Alloy


    •   Discoveries needed: Stronger Foundations
    •   Discovery points needed: 120
    •   Resources needed: 65 Mithril, 65 Papyrus, 65 Steel
    •   Gives access to: Brass Foundry (Goods Brass), free territory

    14.   Best House in Town


    •   Discoveries needed: Stronger Foundations, Mind Expressions
    •   Discovery points needed: 80
    •   Resources needed: 400000 wealth, 65 Steel
    •   Gives access to: Merchant House (Gems to build, workers)

    15.   Industrializer


    •   Discoveries needed: Mind Expressions, Counterweights
    •   Discovery points needed: 125
    •   Resources needed: 640000, 640000
    •   Gives access to: Merchant Guild (Castle)

    16.   Sworn to Valor


    •   Discoveries needed: Counterweights
    •   Discovery points needed: 110
    •   Resources needed: 400000 wealth, 62 Pottery, 62 Mithril
    •   Gives access to: Knight Stables (military unit Shining Knight)

    17.   Healing the Wounds


    •   Discoveries needed: New Alloy, Industrializer
    •   Discovery points needed: 125
    •   Resources needed: 100 Salt, 100 Linen
    •   Gives access to: Infirmary (1406 Culture), Paper Maker (Goods Paper)

    18.   The Happy Hour


    •   Discoveries needed: New Alloy
    •   Discovery points needed: 80
    •   Resources needed: 480000 workers, 82 Salt
    •   Gives access to: Alchemy Lab (Gems to build, wealth)

    19.   Air Command


    •   Discoveries needed: Industrializer, Sworn to Valor
    •   Discovery points needed: 110
    •   Resources needed: 560000 wealth, 560000 workers
    •   Gives access to: Airship Docks (military unit Airship)

    20.   More Culture


    •   Discoveries needed: Healing the Wounds
    •   Discovery points needed: 80
    •   Resources needed: 384000 wealth, 45 Pottery, 45 Mithril
    •   Gives access to: Small Park (Gems to build, 234 Culture)

    21.   Expanding More


    •   Discoveries needed: Healing the Wounds
    •   Discovery points needed: 75
    •   Resources needed: 61 Mithril, 61 Linen
    •   Gives access to: free territory

    22.   Land of the Words


    •   Discoveries needed: Air Command
    •   Discovery points needed: 80
    •   Resources needed: 400000 wealth, 400000 workers
    •   Gives access to: free territory

    23.   The Mighty Guardians


    •   Discoveries needed: Air Command
    •   Discovery points needed: 150
    •   Resources needed: 1536000 wealth
    •   Gives access to: Cannon Tower (defense), free territory
    « Last Edit: October 12, 2017, 02:18:21 PM by sin_zaek »

    Offline sin_zaek

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    Re: Science
    « Reply #5 on: November 22, 2017, 03:32:44 PM »
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  • Age 6 -- Steam Age



    1.   New Doctrine

    •   Discoveries needed: Land of the Words   
    •   Science points needed: 175
    •   Resources needed: 2300000 wealth, 2300000 workers
    •   Gives access to: Palace of profit (Castle)

    2.   Modern Trends

    •   Discoveries needed: The Mighty Gardians
    •   Science points needed: 125
    •   Resources needed: 2300000 workers, 70 Furs
    •   Gives access to: Tailor (wealth)

    3.   More Settlers

    •   Discoveries needed:  New Doctrine
    •   Science points needed: 125
    •   Resources needed: 2300000 wealth, 70 Mithril
    •   Gives access to: City dwelling (workers)

    4.   Rainbow Smoke

    •   Discoveries needed:  New Doctrine, Modern Trends
    •   Science points needed:  400
    •   Resources needed: 100 Glass, 100 Brass, 100 Bricks
    •   Gives access to: Dyehouse (Goods Dyes), Tobacco warehouse (Goods Tobacco)

    5.   Creative Sanctuary

    •   Discoveries needed:  Modern Trends
    •   Science points needed:  125
    •   Resources needed: 60 Brass, 60 Bricks
    •   Gives access to:  Sculpture studio (1172 culture)

    6.   Rise of industrialism

    •   Discoveries needed:  More Settlers, Rainbow Smoke
    •   Science points needed:  225
    •   Resources needed: 3000000 workers
    •   Gives access to: Industrial Palace (Castle)

    7.   Heavy Metals

    •   Discoveries needed:  Creative Sanctuary
    •   Science points needed:  150
    •   Resources needed: 2600000 workers, 80 Pottery
    •   Gives access to: Metallurgist (wealth)

    8.   Spacious

    •   Discoveries needed:  Creative Sanctuary   
    •   Science points needed:  100
    •   Resources needed: 50 Paper
    •   Gives access to: free territory

    9.   City Life

    •   Discoveries needed:  Rise of industrialism
    •   Science points needed:  150
    •   Resources needed: 2600000 wealth, 80 Salt
    •   Gives access to: City house (workers)

    10.   Explosive Matter

    •   Discoveries needed:  Heavy Metals   
    •   Science points needed:  250
    •   Resources needed: 4000000 workers, 100 Linen, 100 Silk
    •   Gives access to: Gunpowder factory (Goods Gunpowder)

    11.   Dawn of the Media

    •   Discoveries needed:  Spacious   
    •   Science points needed:  225
    •   Resources needed: 80 Bricks, 80 Paper
    •   Gives access to: Printing House (2344 Culture)

    12.   Luxurious Lining

    •   Discoveries needed:  City Life, Explosive Matter
    •   Science points needed:  300
    •   Resources needed: 4000000 workers, 100 Glass, 100 Brass
    •   Gives access to: Marble Factory (Goods Marble)

    13.   Alma Mater

    •   Discoveries needed:  Explosive Matter
    •   Science points needed:  200
    •   Resources needed: 80 Silk, 80 Glass
    •   Gives access to: free territory, University (Gems to build, 14648 Culture)

    14.   Middle Class

    •   Discoveries needed:  Explosive Matter, Dawn of the Media
    •   Science points needed:  200
    •   Resources needed: 3000000 wealth, 80 Bricks
    •   Gives access to: free territory, City mansion (Gems to build, workers)

    15.   Place of Power

    •   Discoveries needed:  Luxurious Lining
    •   Science points needed:  275
    •   Resources needed: 3700000 workers
    •   Gives access to: Ministry or progress (Castle)

    16.   Uncharted Frontier

    •   Discoveries needed:  Middle Class
    •   Science points needed:  100
    •   Resources needed: 3000000 workers, 80 Paper
    •   Gives access to: free territory, Cartographer (Gems to build, wealth)

    17.   Night Creatures

    •   Discoveries needed:  Place of Power
    •   Science points needed:  100
    •   Resources needed:  80 Silk, 80 Paper
    •   Gives access to: free territory, Gargoyle (Gems to build, 781 Culture)

    18.   Expanded Horizons

    •   Discoveries needed:  Uncharted Frontier
    •   Science points needed:  350
    •   Resources needed: 4000000 workers, 100 Bricks, 100 Paper
    •   Gives access to: Bindery (Goods Books)